Skip to content

Mana

Core magical resource essential for progression and advanced gameplay mechanics

Overview

Mana serves as the primary magical energy source, powering abilities, structures, and advanced technologies. Your maximum mana capacity increases through technology research, while generation depends on strategic infrastructure placement.

Mana Generation

Base Generation

  • Small passive mana generation
  • Provides minimal but consistent mana income

Pylon Network

Strategic mana generation through pylon placement:

Efficiency Factors

  • Pylon tier: Higher tier pylons generate more mana
  • Pylon rarity: Higher rarity pylons generate more mana
  • Pylon density: Multiple pylons in same area reduce individual efficiency

Optimization Strategy

  • Spread pylons across different areas for maximum efficiency
  • Upgrade pylon tiers for better generation rates
  • Balance expansion with maintenance costs

Mana Consumption

Magical Structures

  • Heatrock: Temperature control for heating
  • Frostrock: Temperature control for cooling
  • Portal networks: Fast travel between locations

Events & Circumstances

  • Certain events can reduce available mana
  • Some effects prevent mana generation or usage
  • Emergency situations may drain mana reserves

Mana Abilities

Powerful magical effects categorized by complexity and mana requirements:

Ability Types

Technology Abilities

  • Permanently unlocked through technology research
  • Always available once researched
  • Form the foundation of your magical capabilities

Dynamic Abilities

  • Learned by finding mana runes in dungeons
  • Require researched ability slots to use
  • Provide specialized tactical options

Technology Mana Abilities

These abilities are unlocked through technology research and provide powerful utility effects with longer cooldowns:

  • Promotion - Instantly raises a human unit to the next tier level
    30 mana, 3-day cooldown

  • Revive - Brings dead player units back to life with 10% health and 20% vitality
    60 mana, 4-month cooldown

  • Teleport - Moves all units in a 3x3 area to another 3x3 location
    30 mana, 30-day cooldown, 2 stacks

  • Lightning - Strikes a 2-tile radius area dealing 150 pure damage, stunning enemies, and creating fire
    40 mana, 15-day cooldown, 3 stacks

  • Refresh - Restores all basic needs (hunger, thirst, sleep) to maximum for target humanoid
    25 mana, 15-day cooldown, 5 stacks

  • Rarity Upgrade - Increases the rarity tier of target item
    80 mana, 1-month cooldown, 5 stacks

Dynamic abilities

  • Dynamic abilities occupy ability slot that needs to be researched.

Tier I

  • Regrowth - Accelerates plant growth and removes diseases in 5-tile radius
    20 mana, 10-day cooldown
  • Defensive Enchantment - Enhances defense of units in 3-tile radius
    40 mana, 20-day cooldown
  • Fortify - Provides damage reduction to structures in area
    50 mana, 15-day cooldown

Tier II

  • Work Spirit - Increases work speed by 30% for all units in selected area
    50 mana, 15-day cooldown, 3 stacks
  • Transport - Moves items from one 3x3 area to another
    20 mana, 8-day cooldown, 3 stacks
  • Offensive Enchantment - Boosts attack power of units in 3-tile radius
    40 mana, 20-day cooldown

Tier III

  • Raise Ground - Creates stone pillars in 3-tile radius
    12 mana, 4-day cooldown, 10 stacks
  • Open Portal - Creates temporary teleportation portals lasting 4 hours
    100 mana, 40-day cooldown, 3 stacks
  • Slow - Reduces movement speed of enemies in 12-tile radius
    70 mana, 15-day cooldown, 3 stacks
  • Cure Disease - Removes all diseases from target unit
    40 mana, 30-day cooldown, 5 stacks
  • Lift Curse - Removes curses from affected targets
    45 mana, 30-day cooldown, 5 stacks

Tier IV

  • Tame Animal - Converts wild animals to join your faction
    25 mana, 15-day cooldown, 5 stacks
  • Fear - Causes enemies in 4-tile radius to flee for set duration
    75 mana, 15-day cooldown, 3 stacks
  • Swap - Teleports two player units to each other's positions
    20 mana, 15-day cooldown, 3 stacks

Tier V

  • Black Hole - Creates devastating gravitational anomaly in 5-tile radius
    150 mana, 20-day cooldown
  • Spirit Break - Intimidates 30% of enemy faction units to flee
    200 mana, 35-day cooldown
  • Tranquility - Removes all stress effects from target humanoid
    80 mana, 15-day cooldown, 2 stacks
  • Inspiration - Improves mood of all units in 3-tile radius
    60 mana, 20-day cooldown, 3 stacks
  • Weather Control - Changes weather patterns for 3 days
    100 mana, 15-day cooldown

Note: Mana abilities are powerful game-changing effects that require technological advancement to unlock. They focus on quality-of-life improvements, unit management, and devastating area attacks rather than the battlefield control. These abilities have some of the longest cooldowns in the game, measured in months for the most powerful effects like revival.

Mana Depletion & Environmental Impact

Depletion Mechanics

  • High mana generation strains the environment
  • Increased generation triggers more frequent mana events
  • Events become more extreme with higher depletion levels

Ability Management

Mana abilities have lengthy cooldowns measured in days. Plan ability usage strategically for maximum impact rather than frequent casting.

Depletion Consequences

High mana generation attracts dangerous events. Consider reducing generation temporarily if facing overwhelming magical disturbances.

Screenshots

Mana menu

Search