A fantasy RPG colony sim built as an adventure generator
RuneEra
Begin with one settlement and a few guild members.
Build a home, gear up your companions, and face the coming disasters.










Settlement management
Prepare the supplies
for the next expedition
Organize work, food, storage, crafting, luxury rooms and defense across settlements shaped by their biome. What your members produce determines how far the guild can make it.
- Assign jobs to craft food, medicine, supplies and equipment
- Farm, raise animals, trade and prepare caravans
- Expand one home into connected settlements






Guild members
Workers at dawn
adventurers by nightfall
Recruit, train, equip, and care for distinct individuals. Their traits and infused runes shape both your workforce and the fighting force.
- Balance needs, health, morale, and personal pressures
- Shape specialized roles with traits, infused runes, and equipment
- Decide who stays essential at home and who can risks the journey





World exploration
Explore the world
return with loot
Form caravans, cross dangerous biomes, discover dungeons, outposts, and factions, and decide which risks are worth taking.
- Search for biome-specific resources and strategic locations
- Trade with factions, aid them, oppose them or raid them for what they got
- Establish outposts and settlements to push farther




Technology and five tiers
Every new tier
demands a stronger guild
Master new biomes, defeat dungeon bosses, and invest their essence in research. Each tier expands what your settlements can build and where your guild can survive.
- Gather rare resources and essence from biome bosses
- Research stronger structures, equipment, elixirs and abilities
- Power portals and magical structures through mana



Rune magic
Find the right rune
to change the tide of battle
Turn discovered runes into abilities, enchanted equipment, and magical infrastructure. Build around each guild member's strengths and the dangers ahead.
- Unlock new combat techniques with ability runes
- Infuse weapons, armor, and tools with equipment runes
- Dominate with powerful mana abilities



Adventure generator
Dynamic systems create
emergent gameplay
Quests, events, factions, exploration, and environmental threats react to the state of your world, turning each journey into a chain of unexpected adventures.
- Settlement shortages and injuries create urgent new priorities
- Diplomacy with other factions can fall apart
- Your response shapes the state that creates the next crisis



Living world
Build across distinct biomes
Settle plains, deserts, jungles, forests, and mountain regions, each with different terrain, wildlife, resources, and challenges that shape how your guild develops.
- Adapt settlements to local terrain and resources
- Discover biome-specific wildlife and opportunities
- Connect distant settlements across a persistent world





DQuest visual editor
Build quests visually
Create custom Dynamic Quests in a web-based graph editor, connect and validate their logic, then import them into the game as ready-to-play DQuests.
- Visual quest graphs with connected custom logic nodes.
- Validation, local drafts, and JSON import or export.



Mod support
Make RuneEra your own
Create custom content and reshape the game through RuneEra's data-driven systems.
- Create and share custom adventures
- Extend data-driven game content
- Use schemas and generation guides to keep mods valid



Begin with a few guild members
How far can your guild go?
Start with one settlement and an unmapped world. What you build, whom you trust, which runes you use, and how far you explore defines everything that follows.


