RuneEra
DQuest Editor coming soonDiscorditch.ioSteam

A fantasy RPG colony sim built as an adventure generator

RuneEra

Begin with one settlement and a few guild members.
Build a home, gear up your companions, and face the coming disasters.

A wide overview of a developed RuneEra settlement and its surrounding wilderness

RuneEra trailer

Watch on YouTube

Settlement management

Prepare the supplies
for the next expedition

Organize work, food, storage, crafting, luxury rooms and defense across settlements shaped by their biome. What your members produce determines how far the guild can make it.

  • Assign jobs to craft food, medicine, supplies and equipment
  • Farm, raise animals, trade and prepare caravans
  • Expand one home into connected settlements
RuneEra settlers crafting supplies at workshops and furnaces inside their settlement

Guild members

Workers at dawn
adventurers by nightfall

Recruit, train, equip, and care for distinct individuals. Their traits and infused runes shape both your workforce and the fighting force.

  • Balance needs, health, morale, and personal pressures
  • Shape specialized roles with traits, infused runes, and equipment
  • Decide who stays essential at home and who can risks the journey
A RuneEra guild party equipped as archers, mages, warriors, and adventurers

World exploration

Explore the world
return with loot

Form caravans, cross dangerous biomes, discover dungeons, outposts, and factions, and decide which risks are worth taking.

  • Search for biome-specific resources and strategic locations
  • Trade with factions, aid them, oppose them or raid them for what they got
  • Establish outposts and settlements to push farther
A RuneEra guild exploring and fighting enemies in a dark underground cavern

Technology and five tiers

Every new tier
demands a stronger guild

Master new biomes, defeat dungeon bosses, and invest their essence in research. Each tier expands what your settlements can build and where your guild can survive.

  • Gather rare resources and essence from biome bosses
  • Research stronger structures, equipment, elixirs and abilities
  • Power portals and magical structures through mana
RuneEra researchers working beside magical technology in a settlement workshop

Rune magic

Find the right rune
to change the tide of battle

Turn discovered runes into abilities, enchanted equipment, and magical infrastructure. Build around each guild member's strengths and the dangers ahead.

  • Unlock new combat techniques with ability runes
  • Infuse weapons, armor, and tools with equipment runes
  • Dominate with powerful mana abilities
A large magical vortex pulling enemy forces together during a RuneEra battle

Adventure generator

Dynamic systems create
emergent gameplay

Quests, events, factions, exploration, and environmental threats react to the state of your world, turning each journey into a chain of unexpected adventures.

  • Settlement shortages and injuries create urgent new priorities
  • Diplomacy with other factions can fall apart
  • Your response shapes the state that creates the next crisis
A RuneEra guild investigating a corrupted purple tree during a wilderness event

Living world

Build across distinct biomes

Settle plains, deserts, jungles, forests, and mountain regions, each with different terrain, wildlife, resources, and challenges that shape how your guild develops.

  • Adapt settlements to local terrain and resources
  • Discover biome-specific wildlife and opportunities
  • Connect distant settlements across a persistent world
A wide RuneEra world view showing settlements spread across a green plains biome

DQuest visual editor

Build quests visually

Create custom Dynamic Quests in a web-based graph editor, connect and validate their logic, then import them into the game as ready-to-play DQuests.

  • Visual quest graphs with connected custom logic nodes.
  • Validation, local drafts, and JSON import or export.
DQuest editor coming soon
A DQuest chapter displayed as a connected visual logic graph in the RuneEra editor

Mod support

Make RuneEra your own

Create custom content and reshape the game through RuneEra's data-driven systems.

  • Create and share custom adventures
  • Extend data-driven game content
  • Use schemas and generation guides to keep mods valid
Sample project coming soon
The RuneEra AdventureModExample initializer and mod project structure open in Rider

Begin with a few guild members

How far can your guild go?

Start with one settlement and an unmapped world. What you build, whom you trust, which runes you use, and how far you explore defines everything that follows.

A RuneEra guild fighting the Elder Tree boss in a dark forest