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Curse System

Permanent Supernatural Afflictions

Curses in RuneEra represent powerful supernatural afflictions that fundamentally alter a humanoid's existence. Unlike diseases, curses are permanent supernatural effects that combine both beneficial and detrimental aspects, creating complex strategic considerations for settlement management.

Curse Characteristics

Supernatural Duality

Permanent Effects

  • Irreversible: Curses cannot be cured through conventional medical treatment
  • Dual Nature: Each curse provides both positive and negative effects
  • Singular Limitation: Only one curse can be active on a humanoid at any given time
  • Supernatural Origin: Curses stem from otherworldly sources and magical corruption

Removal Methods

  • Holy Water: Rare and precious substance obtained in dungeon that can cleanse curses
  • Mana Abilities: Specific magical powers capable of curse removal
  • Limited Options: Few methods exist for curse removal, making prevention crucial

Curse Sources and Transmission

Supernatural Infection Vectors

Primary Sources

Cursed Undead

  • Dungeon Encounters: Cursed undead creatures found in ancient dungeons
  • Combat Transmission: Curses can be transferred through combat with cursed entities
  • Exploration Risk: Dungeon exploration carries inherent curse risks

World Events

  • Supernatural Events: Rare world events that can curse exposed individuals
  • Corruption: Corrupted rock event, periodically curses nearby humanoids

Curse Catalog

Comprehensive Supernatural Afflictions

Each curse presents unique challenges and opportunities, requiring careful consideration of their place within your settlement's ecosystem.

Physical Alteration Curses

Brittle

  • Negative Effects: Decreased endurance and damage reduction
  • Positive Effects: Increased movement speed
  • Strategic Use: Ideal for scouts and messengers who prioritize speed over durability

Fragile

  • Negative Effects: Accelerated equipment durability loss
  • Positive Effects: Enhanced critical damage dealt
  • Strategic Use: High-risk, high-reward combat specialists

Mummy

  • Negative Effects: Decreased movement speed, random daytime unconsciousness
  • Positive Effects: Reduced sleep and calorie requirements
  • Strategic Use: Ideal for night shifts and resource-efficient operations

Performance Modification Curses

Fatigue

  • Negative Effects: Decreased sleep gain efficiency
  • Positive Effects: Increased work speed
  • Strategic Use: Excellent for intensive labor projects

Sickly

  • Negative Effects: Periodically contracts diseases
  • Positive Effects: Decreased calorie consumption
  • Strategic Use: Resource-efficient workers for low-risk tasks

Behavioral Alteration Curses

Haunted

  • Negative Effects: Chance to become feared when taking damage
  • Positive Effects: Increased base movement speed
  • Strategic Use: Fast-moving support roles away from combat

Moon Walker

  • Negative Effects: Periodically disappears from settlement, reappearing in nearby areas
  • Positive Effects: Increased mood and mental well-being
  • Strategic Use: Excellent for morale support when present

Werewolf

  • Negative Effects: Periodically consumes nearby animals
  • Positive Effects: Increased movement speed, armor, and attack power
  • Strategic Use: Powerful combat units and guardians

Vampire

  • Negative Effects: Periodically drains vitality from other humanoids, causing mood penalties
  • Positive Effects: Enhanced offensive capabilities
  • Transmission: Can spread through melee combat
  • Strategic Use: Elite combat specialists for dangerous missions

Curse Interactions and Limitations

Single Curse Rule

  • Mutual Exclusivity: Only one curse can affect a humanoid at a time
  • Replacement Mechanics: New curses may replace existing ones
  • Strategic Choices: Deliberately acquiring beneficial curses to replace harmful ones

This comprehensive curse system adds layers of supernatural complexity to settlement management, where embracing the darkness can provide powerful advantages for those brave enough to manage the associated risks.