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Disease System

Complex Biological Threats and Recovery

Diseases in RuneEra represent persistent, evolving threats that create long-term strategic challenges for settlement management. Unlike simple debuffs, diseases feature progressive severity, contagion mechanics, and complex recovery systems that affect humanoids, animals, and even plant life.

Disease Characteristics

Multi-Layered Threat System

Progressive Penalty System

  • Escalating Effects: Disease penalties increase in severity over time if left untreated
  • Compound Consequences: Multiple diseases can stack, creating devastating combined effects
  • Time-Sensitive: Early intervention is crucial for preventing severe complications

Transmission Varieties

  • Fatal Diseases: Can result in permanent death if not properly managed
  • Contagious Diseases: Spread between individuals through proximity and contact

Disease Sources and Transmission

Multiple Infection Vectors

Environmental Sources

  • Biome Events: Environmental disease outbreaks that immediately infect exposed individuals. Jungle biomes have significantly higher disease occurrence rates
  • Social Transmission: Diseases spread through close proximity between humanoids
  • Diseased Animals: Infected wildlife that spread diseases through combat
  • Environmental Hazards: Toxic weather

Three-Stage Disease Progression

Complex Recovery Mechanics

Stage 1: Infection

Initial Exposure and Transmission

  • Proximity Transmission: Infection increases when humanoids are within close range of infected individuals
  • Rapid Spread: Infection levels can rise quickly in crowded areas
  • Natural Decay: Infection levels decrease when separated from infected sources

Stage 2: Disease Progression

Active Disease Development

  • Time-Based Progression: Disease severity increases automatically over time depending on a stat modifier
  • Escalating Effects: Negative effects become more severe as disease progresses

Stage 3: Immunity Development

Recovery and Protection

Immunity Acquisition

  • Treatment Acceleration: Medical treatment significantly increases immunity development
  • Rest Benefits: Resting in medical facilities enhances immunity gain
  • Natural Recovery: Slow immunity development occurs even without treatment

Immunity Mechanics

  • Disease Suppression: When immunity is achieved, disease progression slowly reverses toward 0%
  • Temporary Protection: Upon reaching zero disease progression, immunity begins to fade
  • Reinfection Protection: Active immunity prevents reinfection from the same disease
  • Gradual Decline: Immunity decreases over time, eventually allowing reinfection

Strategic Disease Management

Settlement Health Infrastructure

Prevention Strategies

Environmental Controls

  • Quarantine Protocols: Isolation of infected individuals prevents spread
  • Medical Facilities: Dedicated medical rooms enhance treatment effectiveness and prevent spread

Treatment Approaches

Medical Infrastructure

  • Trained Medics: Skilled medical personnel improves treatment quality that speed up recovery
  • Medicine Production: Crafting higher grade bandages to improve quality

This comprehensive disease system creates ongoing challenges that may require manual intervention.

Disease Catalog

Comprehensive Threat Assessment

RuneEra features a diverse array of diseases, each presenting unique challenges and requiring specific management strategies. Understanding each disease's characteristics is crucial for effective settlement health management.

Non-Fatal Diseases

Manageable but Persistent Threats

These diseases create ongoing challenges but won't directly kill your humanoids if managed properly:

Dream Worm

  • Effect: Decreases sleep gain efficiency
  • Impact: Humanoids require longer rest periods to recover fully

Divoc Virus

  • Effect: Reduces attack speed and damage multiplier
  • Critical Threshold: Maintaining 100% disease progress induces permanent unconsciousness

Mind Root

  • Effect: Decreases overall mood and mental well-being
  • Impact: Affects social interactions and work motivation

Muscle Tremor

  • Effect: Reduces work speed and endurance
  • Impact: Significantly impacts physical labor efficiency

Nova Pox

  • Effect: Decreases damage reduction and healing received multiplier
  • Impact: Makes humanoids more vulnerable to combat and slower to recover

Stomach Bacteria

  • Effect: Increases calorie consumption rate
  • Impact: Requires additional food resources to maintain health

Fatal Diseases

Life-Threatening Conditions

These diseases can result in permanent death if not properly treated and require immediate medical attention:

Feral Fever

  • Effect: Periodical chance to enter feral frenzy, causing infected humanoids to attack and consume nearby animals
  • Danger: Can disrupt livestock and create chaos in settlements

Flu

  • Effect: Significantly decreases movement speed
  • Progression: Can become fatal if left untreated

Plague

  • Effect: Drastically decreases healing received from all sources
  • Danger: Makes recovery from other injuries or diseases extremely difficult

Rabies

  • Effect: Periodically causes uncontrollable aggression toward other humanoids
  • Transmission: Can spread infection through combat hits

Disease Management Strategies

  • Immediate Response: Priority medical treatment and quarantine
  • Resource Allocation: Dedicate best medical personnel and supplies
  • Containment: Strict isolation protocols to prevent spread

Critical Disease Interactions

Compound Threat Assessment

Disease Stacking

  • Multiple diseases can affect the same humanoid simultaneously
  • Combined effects can create devastating penalties
  • Priority treatment protocols needed for multiple infections

Social Impact

  • Aggressive diseases (Rabies, Feral Fever) can disrupt entire settlements
  • Contagious diseases require community-wide response protocols
  • Economic impact from reduced work efficiency and increased resource consumption

This comprehensive disease system ensures that health management remains a constant strategic consideration, where preparation, rapid response, and proper medical infrastructure determine the difference between a thriving settlement and a colony devastated by disease.