RuneEra Development Roadmap
Phase 1: Community Building & Alpha Refinement
Goal: Establish a dedicated community and gather valuable feedback
- Bug Fixes: Address critical issues and stability improvements
- Game Balance: Fine-tune gameplay mechanics based on player feedback
- Quality of Life: Implement community-requested features and UI/UX improvements
Phase 2: Kickstarter Campaign
Goal: Secure funding for professional artwork and enhanced development
- Community Milestone: Launch campaign when community reaches sufficient size
- Funding Target: Raise funds to hire professional artists and replace placeholder artwork
- Stretch Goals: Additional content and features based on funding levels
Phase 3: Pre-Release Polish
Goal: Deliver a polished 1.0.0 experience (contingent on successful funding)
- Art Integration: Replace AI-generated assets with professionally crafted artwork
- Extensive Polish: Comprehensive bug fixes, balance improvements, and optimization
- Content Expansion: Add new features, areas, and gameplay elements
- Final Testing: Thorough quality assurance and community beta testing
Phase 4: Official Release
Goal: Launch RuneEra to the wider gaming community
- Steam Release: Official launch on Steam platform
- Backer Rewards: Distribute game keys to Kickstarter supporters
- Marketing Push: Promote the game to reach new players
- Community Growth: Expand player base and gather broader feedback
Phase 5: Post-Launch Support
Goal: Maintain and expand the game based on community needs
- Regular Updates: Small content updates every 1-3 months
- Community-Driven: Prioritize features and content based on player feedback
- Long-term Vision: Develop potential DLC content and major expansions
- Ongoing Support: Continuous bug fixes and balance adjustments
This roadmap is subject to change based on community feedback, funding success, and development priorities.