Arrest System
Non-lethal restraint mechanics for community management
Overview
Arrest provides a tactical restraint option for managing disruptive community members without resorting to lethal force. Any humanoid can attempt to arrest another, creating temporary but complete action prevention.
Arrest Mechanics
Success Rate Factors
- Target's missing vitality (injured targets easier to restrain)
- Tier difference between arrester and target (higher tier advantage)
Effects
- Complete action prevention for arrested individual
- Significant negative mood penalty applied
- Temporary but absolute behavioral control
Strategic Considerations
When to Use
- Managing violent conflicts without casualties
- Restraining dangerous individuals temporarily
- Community discipline for serious violations
Risks
- Requires injuring target for reliable success
- Arrested humanoids will attempt escape when mood deteriorates
- May escalate tensions if used inappropriately
Use Sparingly
Arrest should be reserved for necessary situations only, as it requires violence to be effective and creates lasting negative mood effects.