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Equipment System

Character Enhancement and Specialization

The equipment system in RuneEra provides comprehensive character customization through specialized gear that enhances combat effectiveness, survival capabilities, and specialized roles. Each humanoid shares the same equipment framework, ensuring balanced progression and strategic diversity.

Equipment Slots

Universal Equipment Framework

All humanoids utilize the same equipment slot system, providing consistent upgrade paths and strategic equipment choices across different character types.

Combat Equipment

Primary Combat Systems

Weapons

  • Primary Weapon: Main combat tool determining primary fighting style
  • Secondary Weapon: Can equip a secondary weapon, only if primary is one-handed

Armor Protection

  • Head: Helmets, caps, and cranial protection
  • Chest: Torso armor, robes, and upper body protection
  • Legs: Lower body armor, pants, and leg protection
  • Gloves: Hand protection, gauntlets, and grip enhancement

Jewelry and Accessories

  • Belt
  • Neck
  • Ring
  • Trinket

Survival Equipment

  • Bag: Inventory capacity expansion for resource management
  • Gear: Environmental protection and specialized survival tools
    • Weather Protection: Enhanced resistance to environmental hazards
    • Sleeping bag: Portable rest and recovery equipment

Weapon Categories

Melee Weapons

One-Handed Melee:

  • Fist - Unarmed combat, always available
  • Sword - Balanced melee weapon with good versatility
  • Mace - Blunt melee weapon with healing capabilities

Two-Handed Melee:

  • Daggers - Fast, precise weapons for fast combat
  • Spear - Long-reach melee weapon for tactical positioning
  • Hammer - Heavy blunt weapon for devastating attacks
  • Great Sword - Large sword for maximum melee damage

Ranged Weapons

  • Bow - Two-handed ranged weapon for precise long-distance combat
  • Crossbow - One-handed ranged weapon allowing shield use

Magic Weapons

  • Staff - Two-handed magic weapon with healing capabilities
  • Scepter - One-handed magic weapon with healing capabilities

Secondary Equipment

  • Shield - Defensive equipment for protection and blocking
  • Focus - Magical off-hand item for healing enhancement

Attack Types

  • Melee: Close-range physical combat
  • Ranged: Long-distance projectile attacks
  • Magic: Spell-based attacks using magical energy

Special Properties

  • Two-Handed: Requires both hands, cannot use with shield/focus
  • Healing Capable: Can be used for healing abilities (Mace, Staff, Scepter)
  • Primary/Secondary: Primary weapons are main combat tools, secondary provide support

This weapon system allows for diverse combat builds and tactical choices based on your preferred playstyle and class abilities.

Armor Categories

Protection Specialization Systems

The armor system provides three distinct protection philosophies, each offering unique advantages and trade-offs that cater to different combat styles and strategic approaches.

Heavy Armor

Maximum Protection Specialization

Defensive Strengths

  • Superior Damage Reduction: Excellent overall damage mitigation
  • High Armor Rating: Maximum physical protection available
  • Pierce Resistance: Strong protection against stabbing attacks
  • Slash Resistance: Effective defense against cutting weapons
  • Elemental Protection: Moderate resistance to magical damage
  • Enhanced Endurance: Superior stamina and staying power

Tactical Limitations

  • Reduced Mobility: Slower movement speed affects tactical positioning
  • Blunt Vulnerability: Weakness to crushing and impact attacks

Strategic Applications

  • Frontline Combat: Ideal for tank roles and direct confrontation
  • Defensive Positions: Excellent for holding strategic locations
  • Group Protection: Shielding allies through positioning and presence

Medium Armor

Balanced Combat Approach

Versatile Advantages

  • Moderate Protection: Good overall damage mitigation
  • Enhanced Mobility: Improved movement speed for tactical flexibility
  • Dodge Enhancement: Increased ability to avoid attacks entirely
  • Elemental Resistance: Strong protection against magical attacks
  • Balanced Endurance: Moderate endurance mitigation

Tactical Considerations

  • Pierce Vulnerability: Weakness to stabbing and thrusting attacks
  • Adaptable Performance: Suitable for various combat scenarios
  • Tactical Flexibility: Good for changing battlefield roles

Strategic Applications

  • Skirmish Combat: Excellent for mobile warfare and flanking
  • Reconnaissance: Good protection without excessive mobility penalties
  • Support Roles: Balanced capabilities for assisting allies

Light Armor

Speed and Agility Specialization

Mobility Advantages

  • Maximum Speed: Fastest movement for tactical positioning
  • Attack Speed: Increased combat tempo and strike frequency
  • Enhanced Healing: Improved natural recovery and medical effectiveness
  • Magical Resistance: Strong protection against elemental attacks

Protective Limitations

  • Lower Physical Protection: Reduced defense against physical attacks
  • Slash Vulnerability: Particular weakness to cutting weapons
  • Minimal Endurance: Reduced endurance mitigation

Strategic Applications

  • Hit-and-Run Tactics: Excellent for quick strikes and retreats
  • Ranged Combat: Ideal for archers and magical combatants
  • Healing Roles: Enhanced medical capabilities and recovery

This comprehensive equipment system provides meaningful choices that significantly impact character performance, creating strategic depth where equipment decisions shape both individual effectiveness and group dynamics in the challenging world of RuneEra.

Offensive Stats

Combat statistics that determine a character's offensive capabilities, including damage output, accuracy, and elemental affinities.

StatDescriptionMinMax
DistanceAttack range for ranged weapons/spears--
AttackBase attack power--
HealingHealing power for supportive abilities--
PenetrationArmor penetration capability--
Hit RateChance to successfully hit target-100%100%
Critical RateChance to deal critical damage0%75%
Critical DamageDamage multiplier for critical hits0%150%
Attack SpeedAttack speed modifier0%150%
Damage MultiplierOverall damage multiplier-80%300%
Blunt AffinityBlunt damage %0%200%
Pierce AffinityPiercing damage %0%200%
Slash AffinitySlashing damage %0%200%
Fire AffinityFire damage %0%200%
Water Affinitywater/ice damage %0%200%
Electricity AffinityLightning damage %0%200%
Nature AffinityNature damage %0%200%
Void AffinityVoid damage %0%200%

Defensive Stats

Combat statistics that determine a character's defensive capabilities, including damage mitigation, mobility, and resistance to various attack types.

StatDescriptionMinMax
HealthHealth points as value--
ArmorPierce armor protection--
Movement Speed MultiplierMovement speed in tiles/second-90%200%
Dodge RateChance to dodge incoming attacks0%100%
Endurance MultiplierEndurance modifier-80%900%
Buff MultiplierEffectiveness of buffs received-80%300%
Damage Reduction MultiplierReduces final damage received-80%200%
Healing MultiplierEffectiveness of healing received-90%300%
Blunt ResistanceResistance to blunt damage-90%200%
Pierce ResistanceResistance to piercing damage-90%200%
Slash ResistanceResistance to slashing damage-90%200%
Fire ResistanceResistance to fire damage-90%200%
Water ResistanceResistance to water/ice damage-90%200%
Electricity ResistanceResistance to lightning damage-90%200%
Nature ResistanceResistance to nature damage-90%200%
Void ResistanceResistance to void damage-90%200%

Note

  • Modifiers: Stats can be modified by equipment rarity
  • Aggregation: Multiple offensive stat sources are combined additively
  • Limits: All percentage-based stats are capped at their maximum values during calculation

Screenshot

Gear menu

Equipment priority